Showing posts with label TELUS Spark. Show all posts
Showing posts with label TELUS Spark. Show all posts

17 April 2019

NO KIDS ALLOWED!

Museum Innovations | Keelan Cashmore


If you have visited a museum recently, chances are you’ve seen a wide variety of programs dedicated to patrons under the age of the 18. These could include mommy and me events, holiday programs, summer camps, and more. Museums are striving to become inclusive spaces that provide fun for the whole family.

While this is great for families, especially those with young children, what about patrons who would prefer a kid-free experience?

More and more museums are developing events and programs geared to this demographic.

The Royal British Columbia Museum (RBCM) located in Victoria, British Columbia, holds four different types of adult only events.

One of the exhibits at the Royal British Columbia Museum. Source.
These are: night shift, grown-up camp, museum happy hour, and night at the museum.

Each event provides adults the chance to experience special programming designed just for them, free of children or underage teenagers.

Night shift is “an opportunity to visit the museum for an evening of presentations, live music, and exciting interaction with museum and community experts.” This event is held twice a year, on Halloween and New Years, and each event promotes a different theme.

Grown-up camp is defined as “a twist on nostalgic summer camp themes” and allows adults the chance to participate in either a day camp, or a sleepover camp, at the museum. This is a recurring event that takes places throughout the year.

Museum happy hour is an after-work event where adults can partake in new food and drink specials, explore the galleries, and take part in themed activities. Like grown-up camp, this is a recurring event throughout the year.

The final adults only event, is entitled Night at the Museum – Adults Only! This is a recurring sleepover camp strictly for those of legal age. Event activities include "food, drinks, and adventurous thematic-themed excursions throughout the museum.”

Each of these activities allows adults to get involved in the museum, while providing them with fun and entertainment. Who said kids are the only ones who should have entertaining programs?

This idea of adult only events has been picking up speed within the museum community. The Royal Alberta Museum (RAM) in Edmonton, Alberta, recently reopened, has also included adult only events in their programming with the development of “Evening at the Museum” where those 18+ can relax with food, drinks, music, and a relaxed atmosphere.

One of the exhibits at the Royal Alberta Museum. Source.
Traditional institutions are not the only places integrating adults only events. The Telus Spark in Calgary, Alberta, hosts their “Adult Only Night” once a month from 6:00pm-10:00pm. During this night, patrons receive free reign in the galleries, a fully licensed bar, a dance floor, more involved challenges, and innovative collaborators from around the community.

One of the exhibits at the Telus Spark. Source.

Some children’s museums are even partaking in the adults only trend. The Manitoba Children’s Museum, in Winnipeg, Manitoba, has launched a series of events entitled “Seriously Adult.” The event includes opening the museum after hours, providing a fully licensed bar, and special events such as comedy or trivia nights. It also allows the adults to fully interact with the exhibits without the worry of small children underfoot. Proceeds from these events are used to increase museum revenue, as they receive only 14% of their funding from the government. Lisa Dziedic, the museum’s Marketing Director, states that the return on the adults only events has been higher than those from fundraising galas, special event dinners, and golf tournaments (source).

The exhibit area at the Manitoba Children's Museum. Source.
Overall, it seems adults only events are taking the museum by storm! Not only are they providing adults with a chance to explore the museum without children underfoot, they are bringing revenue into the museum by providing this demographic with programming tailored specifically to them.

As an individual who falls within this demographic, I think adults only events are a fantastic way to provide patrons with a new way to experience museums, and I look forward to partaking in some of these events myself!

24 October 2017

PURPOSE OF MUSEUMS?: A SCIENCE CENTRE MODEL

BEYOND TRADITION

BY: EMILY WELSH

What is the purpose of museums?

                                           Why do they matter?

                                                                     What should they strive to achieve?

I invite you to think critically about museums. What is their purpose? Are they meeting the needs of their visitors? Source.

We can easily say the purpose of museums has changed over the decades, depending on the needs of society and the wishes of the those running the institutions. However, to be most relevant, I argue the former is most important for determining the museum's purpose. What then is the role of a museum in today's society?

I put forth here the model I have observed frequently arising in science centres across the country and highlighted in the CEO Plenary Session I attended at the 2017 Canadian Association of Science Centres Annual Conference in May. The conference, and thus also the session, focused on the theme of "next" and the future of the industry. The CEOs of the Ontario Science Centre, TELUS Spark, Exploration Place, and Science East participated in panel discussing the following question:

What is the role for a science centre?

The discussion revolved around the shift of a science centre's purpose from focusing on providing scientific knowledge to being a place for the development of skills and behaviours. This radical change in purpose was described as stemming from the characteristics of today's society. Knowledge is no longer obtained in a top-down model; with the rise of technology, scientific knowledge can be obtained rapidly and with little effort. Individuals have a wealth of knowledge at their disposal, but what do they do with it? How do they understand it? The panelists described visitors' needs as including learning how to think and how to understand the scientific method.

Arguably more importantly, the panelists also described the need for visitors to learn how to fail and to gain confidence (for example with tools or STEM concepts). The skills and behaviours being fostered here should also include collaboration, leadership, curiosity, and resilience.

A group of visitors collaborates at one of the puzzle tables in Science World, Vancouver, BC. Source.

The desire to stimulate the development of skills and behaviours in visitors can be seen in institutional mandates, visions and purposes but also the galleries science centres house. TELUS Spark in Calgary invites visitors to explore Open Studio, a gallery where visitors can combine art with technology and "take creative risks, question assumptions and explore new ways of thinking by building and combining unexpected materials."

The Puzzles and Illusions Gallery at Science World in Vancouver challenges visitors with a large array of optical illusions and physical puzzles. The space houses a large number of tables with different puzzles and stools to encourage visitors to sit and play awhile. While in this gallery I can remember my friends and I working together to decipher instructions, solve puzzles and understand our failures.

Puzzles are a fun tactic to promote collaboration and critical thinking if the difficulty level and structure is thoughtfully designed. Source.

Similarly the Ontario Science Centre is currently running their temporary exhibition titled Inventorium. After learning about the inventions of Canadians in Canada 150: Discovery Way, visitors are invited to explore and nurture their own creativity, curiosity, and ingenuity. The OSC includes these telling sentences in their description of Inventorium: "Through creativity, collaboration and critical thinking, anything is possible. Ignite your imagination at Inventorium and see where your curiosity takes you."

Science centres still act as distributors of scientific knowledge and concepts, but it is the shift in the focus of their purpose that other genres of museums should take lessons from. Science centres are de-emphasizing cognitive learning and emphasizing the development of skills and behaviours in their visitors. Small patches of this model can be seen in other genres of museums, for example making-spaces in art galleries, or behaviour-based visitor outcomes in exhibition development and interpretive plans, but larger adoptions of this practice could help museums reach their greatest potential. In a society where facts and knowledge are readily available, perhaps museums' purpose is not to deliver knowledge but to help visitors develop skills to decipher the information swirling around them and to tackle the challenges facing our society.

Questions and more questions. Source.

What do you see as the purpose of museums? What would a history museum look like if it focused less on the delivery of knowledge and more on skill and behavioural development? Where does the science centre model fail?

This discussion has left me with more questions than answers, but that will likely be the result when we look outside the boundaries of traditional museum practice! Feel free to leave your comments below!