Showing posts with label Christina Bondi. Show all posts
Showing posts with label Christina Bondi. Show all posts

1 February 2019

A MICROCOSM OF INDICES: COME UP TO MY ROOM 2019

MI Feature | Christina Bondi


My room vs. your room. The (bed)room is affiliated with a certain person or couple/group of people. We all reaffirm this by implicitly and explicitly ‘trademarking’ these rooms—a layer upon layer of trademarks. My room is made up of objects and ideas (tangible and intangible components), which index myself. In other words, my room is brimming with “identisign[s] ”, arranged in the order or disorder I desire.*

Throughout the years, I have crafted an eclectic range of DIY and creative writing projects. Not many have left the comfort of my room.

My room is also the site of many experiences and emotions. I trudge, skip, or slink to my room for a number of reasons: escapism, privacy, safety, reflection, among others. I close the doors to my room for necessary isolation, though the duration will vary.

At the same time, when I close the doors, who or what am I avoiding? Who has access to my room—and with that, my thoughts, ideas, and creations?

Is there a venue to safely share pieces of this mental-physical space with others? And if so, where?

At the Gladstone Hotel, the Come Up To My Room (CUTMR) contemporary art exhibition embraces open doors. After all, the title even suggests an enthusiasm to welcome and grant access to those who may think of themselves as outsiders.

This year’s exhibition took place just a few weeks ago, from January 17th to 20th. Throughout the four floors of the hotel, artists set up installations within confined spaces—some in hallways or staircases, others in hotel rooms. Such an ‘unveiling’ encouraged visitors to observe (in some material form), engage with, and even relate to the spatially-aware contents and assemblages. Simultaneously, they could move beyond the ‘personal room or space’ threshold and experience a representation of artists’ thoughts, ideas, desires, experiences, reflections, or aims for generating conversations around certain topics.

I first explored the first-floor lobby space. Close by the front desk, and suspended just above, I encountered a cloud-shaped entanglement. It signified hair, but only to a certain point—since it was, in truth, not real hair. Anna Rose’s installation, Hair Piece, was whimsical and simultaneously offbeat. It called on me to ponder the following: ‘should I attempt to touch the representation that looks strikingly similar to its represented?’ Such an uncanny experience.

To touch or not to touch Rose’s Hair Piece? Photo courtesy of Christina Bondi.

The second floor housed many of the installations—13 in total. Here, I will only note a few that struck an exhilarating, unsettling, DIY, and nostalgic cord in me.

For one, Room (Studio) 209 presents Bruno Billio’s Tron209. The artist remixed his own studio in a new ‘light’—literally. Blacklights emphasized the fluorescent green outlines of furniture within the space. The fast-paced music added to this energizing environment of entertainment.

Remix in Billio’s Tron209. Photo courtesy of Christina Bondi.

The Franktur installation, by the [R]ed[U]x Lab (Ryerson University), generated a great sense of unease within me. In Room (Studio) 206, an ominous combination of geometry and artificial breathing brought about a sudden and shocking self-awareness. Here, a couple of my own core phobias had been magnified. As a result, I could not stay for long. Even as I look back at the photographs now, I cannot help but cringe.

As a striking contrast, however, my partner found the installation strange yet captivating. He stayed for quite some time (and also took the photograph). I waited just outside the door, taking a few deep breaths.

Phobias come alive in Franktur ([R]ed[U]x Lab). Photo courtesy of Geordie Jeakins.

Room (Studio) 205 was filled with cityscape shadows. Chromatic Aberration’s Penumbra stacked crates of varying heights and colours, to serve as platforms for wooden and glass structures. Some structures housed lights: the source(s) of luminescence in this room. The installation is mimetic of an urban space. I wondered about the thoughts and conversations between individuals—as well as the solitary or social activities taking place—within these miniature structures. The DIY-crafted city seemed to embrace a spirited and dreamy essence.

DIY Urban Mimesis in Penumbra. Photo courtesy of Christina Bondi.

In Room (Studio) 202, Thompson’s A City/Chandelier suspended from above. Sets of thin, clear geographical or architectural designs were layered and supported (by threads attached to the ceiling). As I turned to look upward, I found it fascinating to see how the layers engaged with one another at such an angle—how they became interconnected. These separate pieces were recombined to present different, enlightening signification.

Multi-layered Spatiality: Thompson’s A City/Chandelier. Photo courtesy of Christina Bondi
Just outside of Room (Studio) 202, Gemmiti and Stoeten’s Cabinet Fantastique: Ghost City pays homage to a collection of beloved past Toronto landmarks, such as Honest Ed’s, Sam the Record Man, and Uptown Theatre. The pieces stood as 2D structures, whose signs were also brought to life with holographic features. In the centre, a holographic figure danced. This stunning combination of old and new (past structures and holographic technology) mesmerized visitors, such as myself; we glanced into this scene from what appeared to be a ‘time capsule’ containment of sorts.

Old and new in Gemmiti and Stoeten’s Cabinet Fantastique. Photo courtesy of Christina Bondi.
On the third floor, along a hallway, Five Percent set up their installation, Poché. Red lights filled the space. Ambiguous spectral reside on walls. These elements constructed an eerie environment. The visitor could sense that human-like figures manifest within the space; these ‘spectres’ add depth to a constructed place (i.e. a hotel).

The ambiguous spectres of Five Percent’s Poché. Photo courtesy of Christina Bondi.

Cole Swanson’s Terraflora consumes another side of the third-floor. It imagines a structure exhibiting signs of decay. These natural elements assume control over the urban or the artificially constructed.

Swanson’s Terraflora and Decay. Photo courtesy of Christina Bondi.
In Come Up To My Room 2019, I immersed myself in various microcosms of indices. The artists allowed visitors, such as myself, to explore their ideas and creations, as well as engage in conversation. The imaginings within a room are endless.

*Danesi, M. (2014). Signs of crime: introducing forensic semiotics. Boston, Ma: De Gruyter Mouton.

27 July 2018

THE MAGNETISM OF AN 'IN-BETWEEN'

SPECIAL EDITION – MI FEATURE

BY: CHRISTINA BONDI

On Saturday, July 21st, I set out for the Ontario Science Centre, donning my Back to the Future t-shirt and hoverboard necklace. The reason for this expedition was POPnology, an exhibition visiting from May 19 to August 6, 2018. I eagerly walked into Proctor & Gamble Great Hall. Before me, popular culture and science/technology had actively joined forces, allowing for conversation. I stood at the threshold, between one and the other, and explored this thrilling ‘in-between’.

Baxter, a robot designed by Rethink Robotics, is positioned near the entrance of POPnology. Visitors are first greeted, and then introduced to the exhibition space. During Baxter’s brief presentation, its arms move and facial features change. The sign just below the robot reads, “Demos every 5 minutes. Even robots need rest!” Reflecting further, it is clear that Baxter illustrates an enduring need for humans to convey anthropomorphic features or mannerisms onto robotics.

Baxter welcomes visitors to POPnology. Photo courtesy of Christina Bondi.
Baxter mentions four central ‘spheres’ in which to reflect upon the term popnology: ‘How We Connect,’ ‘How We Play,’ ‘How We Live & Work,’ and ‘How We Move.’ Throughout the exhibition space, visitors are able to learn about how science fiction and science coexist and converse with each other: in wrist and handheld devices, robotics, virtual reality, video games, 3D printing, space exploration (i.e. Mars and aliens), autonomous vehicles, AI, and so on. For example, I found the visual timeline of real versus fictitious robots to be quite effective. In the image below, you will see that these robots—whether they be conceptually or materially constructed—were, are, or will be a part of our popular culture.

Robots: a timeline. Photo courtesy of Christina Bondi.
The exhibition features a time capsule structure with several significant individuals, in relevant fields: the visions and realities of select authors, scientists, inventors, and business people throughout history. These include, but are not limited to, Leonardo da Vinci, Walt Disney, Elon Musk, and Steve Jobs. The capsule even includes four small displays (one for each ‘sphere’ of POPnology), which make up a popular culture collection (i.e. books, photographs, and other objects) of a time past.

The POPnology time capsule. Photo courtesy of Christina Bondi.
Also, it was truly inspiring to see the Back to the Future DeLorean time machine and hoverboard; I always appreciate learning about how others envision and contemplate the future. But more to the point, I am a devoted Back to the Future fan.

 The Back to the Future DeLorean time machine. Photo courtesy of Christina Bondi.
Both children and adults are encouraged to engage with POPnology’s exhibition space. The many interactive elements balanced and complemented the themes’ written text. Visitors manoeuvre robotic arms in order to remotely lift dinosaur eggs and create block structures. A rover drives around a small area of Mars, based on remote-control implementation and human engagement (i.e. click the buttons to assign movement). During my own visit, I thoroughly enjoyed a game of tic-tac-toe with ToeBot. Though quite clever and determined, I did find a way to double-trap the robot.

An engrossing game of tic-tac-toe with ToeBot. Photo courtesy of Christina Bondi
To further obscure the real and the virtual, I also had the chance to ‘transport’ myself into two virtual settings (of ten) via an Oculus Rift headset. The experience was brief yet intense. In one setting, for example, I had been placed on the top of a building, overlooking a dystopic/futuristic cityscape. I spent the time struggling to convince myself that it was simply a virtual construction. Did I dare move forward and risk stepping off the platform?

Desperately seeking a return to some kind of material form, I then thought of 3D printing. The 3D printing booth at POPnology features both Formlabs and MakerBot printers—the latter in ‘additive action’ for passersby to witness! Even the ground-breaking, inaugural 3D printed car (Local Motors) is on display, to praise and applaud. 3D printing is quite a multi-purpose process, as it can produce prosthetics (i.e. Exiii HACKberry arm), medical models, and decorative items, just to name a few.

3D printing booth (left), Local Motors 3D printed car (centre), and Exiii HACKberry prosthetic arm (left).
Photos courtesy of Christina Bondi.
POPnology offers engagement with both traditional (i.e. arts-and-crafts) and digital forms of making. For instance, a workshop is available for children to construct a Mars lander, consisting of a parachute and other craft supplies as needed. This allows for a more traditional crafting experience. Nearby, STEAMLabs (a Toronto-based makerspace) calls for interaction via coding/programming. The result involves moving a robotic arm, so as to lift Minecraft-themed objects.
Coding with STEAMLabs. Photo courtesy of Christina Bondi.
As a small treat, I will end by sharing one last experience. Whilst exploring the exhibition, I came across the POPnology photo booth. Because of my Back to the Future attire, I thought it was especially fitting to document the visit. Below, you will find me, presumably, in transit through time; when selecting photographs for this article, I had noticed that the Back to the Future DeLorean time machine replica features the same backdrop (see image 4 to compare).
 “Where am I?” Photo courtesy of the POPnology photo booth, Ontario Science Centre.
Examine (through both written/visual content and experiential activities) the deep-rooted attraction between popular culture and science/technology at the Ontario Science Centre’s POPnology. This exhibition closes on August 6, 2018. No need to jump into your DeLorean time machine quite yet. There’s still some time!