Showing posts with label science fiction. Show all posts
Showing posts with label science fiction. Show all posts

4 March 2021

MUSEUMS AS PORTALS BETWEEN WORLDS?: THEMES IN FANTASY AND FICTION

Museum Mysteries | Jefimija Vujcic



Over this past Reading Week, I finally picked up one of my highly anticipated books, an historical fantasy titled The Invisible Life of Addie La Rue (2020) by V.E. Schwab. Looking for a break from coursework, I was amused to find a museum catalogue entry on the second page of the book! The notion of the museum – connected to themes of material memory, the act of collecting, and what it means to be (un)able to leave a mark – was recurring and so intriguing that it led to me writing this article.

A lot of us in the MMSt program are probably aware of some fiction prominently featuring museums, or can recall Night at the Museum (2006) as at least one example. The film’s premise is that the museum comes to life at night, prompting security guard Larry to quip, “Isn’t everything in this museum supposed to be, you know, dead?” Watched with a critical eye, the movie brings up questions around the purpose museums are meant to fulfill and how that purpose is viewed by the public. Also sticking out to me from childhood are The Lightning Thief (2005) and The Red Pyramid (2010). Both by Rick Riordan, the opening scene and the inciting incident respectively take part in museums. Museums set the necessary stage for these books, wherein tales from mythology are in fact true, bridging the past and the present.

Source.

For me, a few more recent reads drive home the metaphor of museums as doors or portals in fiction. In the urban fantasy Neverwhere (1996), there exists London Above (the world we know) and London Below (one just beneath it). These two worlds intersect and blur throughout the story, with one such memorable scene taking place in the British Museum. Moreover, one of the least likeable characters of the novel has big ambitions in the museum field. To this end, she constantly drags the main character Richard along museum-hopping. This leads Richard to regretfully conclude that, “the great art treasures of the world all blur into each other after a while.” With the foregrounding of a fantastical element, the mundane is brought into even greater focus. This is also the case for Metropolitan Stories by Christine Coulson. Read by the Museum Studies book club back in the summer, this magical realism collection sheds light on the eccentric staff who keep the Metropolitan Museum of Art running, often in very unexpected ways… Again, here is the idea that museums house objects that can bridge divergent times, worlds, and realities.

In addition to a number of other fantastical and adventure stories, many museum-related literary fiction titles have stuck out to me over the years. The Goldfinch (2013) begins at the Met and the main character’s connection to one particular painting from the Dutch Golden Age forms the core of the novel. From Dubravka Ugrešić’s experimental work Museum of Unconditional Surrender (1997) to Heather Rose's performance art-inspired Museum of Modern Love (2016), museum-related fiction takes advantage of the cultural baggage surrounding museums, both real and imagined.

The exterior of the Museum of Innocence, Istanbul, Turkey. Source.

The transformation of a fictional museum to one existing in real life is the journey of Nobel-prize-winning author Orhan Pamuk’s The Museum of Innocence (2008). Set in Istanbul in the 1970s, the story focuses on the everyday objects collected by one man after a devastating heartbreak. Off the page, Pamuk had begun collecting items in the 1990s. The building which came to house them was given the title of European Museum of the Year in 2014. Far from just a marketing gimmick, this “museum, based on a novel, based on a museum” now exists and serves to start thought-provoking conversations about the city’s history.

Beyond providing a few more books to add to your reading lists (even more can be found here and here), I hope that this look at non-academic literature can spark useful critical consideration of how museums are (mis)interpreted and where all our preconceptions come from. In Emily St. John Mandel’s pandemic-focused novel Station Eleven (2012) and All the Light We Cannot See by Anthony Doerr (2014), museums are projected to have lasting significance even in futures following apocalypse and devastating war. In our present, perhaps this literary reflection would assist us in creatively imagining a better future for museums. As one museum professional writes in a blog focusing on decolonization and Afrofuturism, “By reframing a museum as a portal, there is the potential for us to see ourselves as time travelling inventors capable of creating a different world.”

27 July 2018

THE MAGNETISM OF AN 'IN-BETWEEN'

SPECIAL EDITION – MI FEATURE

BY: CHRISTINA BONDI

On Saturday, July 21st, I set out for the Ontario Science Centre, donning my Back to the Future t-shirt and hoverboard necklace. The reason for this expedition was POPnology, an exhibition visiting from May 19 to August 6, 2018. I eagerly walked into Proctor & Gamble Great Hall. Before me, popular culture and science/technology had actively joined forces, allowing for conversation. I stood at the threshold, between one and the other, and explored this thrilling ‘in-between’.

Baxter, a robot designed by Rethink Robotics, is positioned near the entrance of POPnology. Visitors are first greeted, and then introduced to the exhibition space. During Baxter’s brief presentation, its arms move and facial features change. The sign just below the robot reads, “Demos every 5 minutes. Even robots need rest!” Reflecting further, it is clear that Baxter illustrates an enduring need for humans to convey anthropomorphic features or mannerisms onto robotics.

Baxter welcomes visitors to POPnology. Photo courtesy of Christina Bondi.
Baxter mentions four central ‘spheres’ in which to reflect upon the term popnology: ‘How We Connect,’ ‘How We Play,’ ‘How We Live & Work,’ and ‘How We Move.’ Throughout the exhibition space, visitors are able to learn about how science fiction and science coexist and converse with each other: in wrist and handheld devices, robotics, virtual reality, video games, 3D printing, space exploration (i.e. Mars and aliens), autonomous vehicles, AI, and so on. For example, I found the visual timeline of real versus fictitious robots to be quite effective. In the image below, you will see that these robots—whether they be conceptually or materially constructed—were, are, or will be a part of our popular culture.

Robots: a timeline. Photo courtesy of Christina Bondi.
The exhibition features a time capsule structure with several significant individuals, in relevant fields: the visions and realities of select authors, scientists, inventors, and business people throughout history. These include, but are not limited to, Leonardo da Vinci, Walt Disney, Elon Musk, and Steve Jobs. The capsule even includes four small displays (one for each ‘sphere’ of POPnology), which make up a popular culture collection (i.e. books, photographs, and other objects) of a time past.

The POPnology time capsule. Photo courtesy of Christina Bondi.
Also, it was truly inspiring to see the Back to the Future DeLorean time machine and hoverboard; I always appreciate learning about how others envision and contemplate the future. But more to the point, I am a devoted Back to the Future fan.

 The Back to the Future DeLorean time machine. Photo courtesy of Christina Bondi.
Both children and adults are encouraged to engage with POPnology’s exhibition space. The many interactive elements balanced and complemented the themes’ written text. Visitors manoeuvre robotic arms in order to remotely lift dinosaur eggs and create block structures. A rover drives around a small area of Mars, based on remote-control implementation and human engagement (i.e. click the buttons to assign movement). During my own visit, I thoroughly enjoyed a game of tic-tac-toe with ToeBot. Though quite clever and determined, I did find a way to double-trap the robot.

An engrossing game of tic-tac-toe with ToeBot. Photo courtesy of Christina Bondi
To further obscure the real and the virtual, I also had the chance to ‘transport’ myself into two virtual settings (of ten) via an Oculus Rift headset. The experience was brief yet intense. In one setting, for example, I had been placed on the top of a building, overlooking a dystopic/futuristic cityscape. I spent the time struggling to convince myself that it was simply a virtual construction. Did I dare move forward and risk stepping off the platform?

Desperately seeking a return to some kind of material form, I then thought of 3D printing. The 3D printing booth at POPnology features both Formlabs and MakerBot printers—the latter in ‘additive action’ for passersby to witness! Even the ground-breaking, inaugural 3D printed car (Local Motors) is on display, to praise and applaud. 3D printing is quite a multi-purpose process, as it can produce prosthetics (i.e. Exiii HACKberry arm), medical models, and decorative items, just to name a few.

3D printing booth (left), Local Motors 3D printed car (centre), and Exiii HACKberry prosthetic arm (left).
Photos courtesy of Christina Bondi.
POPnology offers engagement with both traditional (i.e. arts-and-crafts) and digital forms of making. For instance, a workshop is available for children to construct a Mars lander, consisting of a parachute and other craft supplies as needed. This allows for a more traditional crafting experience. Nearby, STEAMLabs (a Toronto-based makerspace) calls for interaction via coding/programming. The result involves moving a robotic arm, so as to lift Minecraft-themed objects.
Coding with STEAMLabs. Photo courtesy of Christina Bondi.
As a small treat, I will end by sharing one last experience. Whilst exploring the exhibition, I came across the POPnology photo booth. Because of my Back to the Future attire, I thought it was especially fitting to document the visit. Below, you will find me, presumably, in transit through time; when selecting photographs for this article, I had noticed that the Back to the Future DeLorean time machine replica features the same backdrop (see image 4 to compare).
 “Where am I?” Photo courtesy of the POPnology photo booth, Ontario Science Centre.
Examine (through both written/visual content and experiential activities) the deep-rooted attraction between popular culture and science/technology at the Ontario Science Centre’s POPnology. This exhibition closes on August 6, 2018. No need to jump into your DeLorean time machine quite yet. There’s still some time!